City: Năz Læl Lækvǐlěkhka

Năz Læl Lækvǐlěkhka

Năz Læl Lækvǐlěkhka
Example KLEO architecture.
StateAlveria
ProvencePz-339jnup District
Sub ProvenceQěwjĭěw Zone
RegionGoyecha Dal̄ Grasslands
Founded1504
Community LeaderLord Helethwen
Area24 km2 (9 mi2)
Average Yearly Temp28°C (82°F)
Average Elevation1196 m (3923 ft)
Average Yearly Precipitation301 cm/y (118 in/y)
Population5855
Population Density243 people per km2 (650 people per mi2)
Town AuraTruename Magic
Naming
Native nameNăz Læl Lækvǐlěkhka
Pronunciation/læl/ /ˌlækvɪˈlɛxka/
Direct Translation[hard; difficult] [description]
Translation[Not Yet Translated]

Năz Læl Lækvǐlěkhka (/læl/ /ˌlækvɪˈlɛxka/ [hard; difficult] [description]) is a subtropical City located in Qěwjĭěw Zone, Pz-339jnup District, within the Alveria.

The name Năz Læl Lækvǐlěkhka is derived from the Sylvin language, as Năz Læl Lækvǐlěkhka was founded by Bēs Yä̌shī̌s 'Martin Aplenty' Jóoīy Vúchī̋ Mpf̄̄ń, who was culturaly KLEO.

Climate

Năz Læl Lækvǐlěkhka has a yearly average temperature of 28°C (82°F), with its average temperature during the summer being a hot 32°C (89°F) and its average temperature during the winter being a pleasant 25°C (77°F). Năz Læl Lækvǐlěkhka receives an average of 301 cm/y (118 in/y) of precipitation, most of which comes in the form of rain during the summer. Năz Læl Lækvǐlěkhka covers an area of nearly 24 km2 (9 mi2), and an average elevation of 1196 m (3923 ft) above sea level.

Overview

Năz Læl Lækvǐlěkhka was founded durring the early 16th century in spring of the year 1504, by Bēs Yä̌shī̌s 'Martin Aplenty' Jóoīy Vúchī̋ Mpf̄̄ń. The establishment of the new community went well, with no major obsticles durring construction.

Năz Læl Lækvǐlěkhka was built using the conventions of KLEO durring the early 16th century. Naturaly, all settlmentss have their own look to them, and Năz Læl Lækvǐlěkhka is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Năz Læl Lækvǐlěkhka is is constructed arround a series of spacious flagstone mainstreets which form concentric circles, with smaller strait roads linking the circiles to each other at varrious points. The city is the proud owner of a proper castle-style stone wall complete with all of the trimmings. It has towers, a moat, gatehouses, drawbridges, and even merticulationsshortsizeleadershipname.. Năz Læl Lækvǐlěkhka's perhapse unnessisarily well built defences has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

Right off the bat Năz Læl Lækvǐlěkhka hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this city has come into quite a lot of wealth, and recently from the looks of things. It’s easy to see where their wealth comes from the more you look arround. Every aspect of the city has been developed with care and great thought. The people themselves act deliberately and with care in even the simplest of daily actions.

Civic Infrastructure

Năz Læl Lækvǐlěkhka has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Năz Læl Lækvǐlěkhka has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Năz Læl Lækvǐlěkhka. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Năz Læl Lækvǐlěkhka's parks.

Năz Læl Lækvǐlěkhka has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Năz Læl Lækvǐlěkhka.

Năz Læl Lækvǐlěkhka has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Năz Læl Lækvǐlěkhka has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Năz Læl Lækvǐlěkhka has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Năz Læl Lækvǐlěkhka has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Năz Læl Lækvǐlěkhka has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Năz Læl Lækvǐlěkhka has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Năz Læl Lækvǐlěkhka has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Năz Læl Lækvǐlěkhka's public wards, blessings, and other arcane systems.

Năz Læl Lækvǐlěkhka possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the City. Năz Læl Lækvǐlěkhka's grid is powered by hydrogalvanic generators.

Năz Læl Lækvǐlěkhka possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Năz Læl Lækvǐlěkhka has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Năz Læl Lækvǐlěkhka's natural decorations nor waterways.

Năz Læl Lækvǐlěkhka has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Năz Læl Lækvǐlěkhka has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Năz Læl Lækvǐlěkhka has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

While Năz Læl Lækvǐlěkhka might ostensibly be ruled by some other power, real control lies with the senior members of the local craft and labor guilds. Their decisions have the practical weight of law, and much of their time and effort is spent squeezing out competitors and parceling out economic opportunities in the community. Some guilds might have little or nothing to do with their original trade, and now exist purely as shells for political influence.

Năz Læl Lækvǐlěkhka's mayor's house was built using a different architectural style from the rest of the town. The style used which employed abundant symbolic geometry, using pure forms such as the circle and square, and plans are based on often symmetrical layouts featuring rectangular courtyards and halls. These structures were is decorated with carved stone or stucco reliefs and made use of colorful stone mosaics..

In Năz Læl Lækvǐlěkhka the stars are always right.

The Herd Animal, Elk (River) near Năz Læl Lækvǐlěkhka are known to be more aggressive than normal.

Năz Læl Lækvǐlěkhka's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves embarking on a group pilgrimage to channel Truename Magic energies of tier 1 via speaking in tongues.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 11
  • Farmers: 17
  • Farm Laborer: 32
  • Hunters: 18
  • Milk Maids: 15
  • Ranchers: 7
  • Ranch Hands: 16
  • Shepherds: 14
    • Farmland: 23712 m2
    • Cattle and Similar Creatures: 1463
    • Poultry: 17565
    • Swine: 1171
    • Sheep: 58
    • Goats: 11
    • Horses, Mounts, and Beasts of Burden: 585

Craftsmen

  • Arms and Toolmakers: 12
  • Blacksmiths: 15
  • Bookbinders: 7
  • Buckle-makers: 7
  • Cabinetmakers: 14
  • Candlemakers: 19
  • Carpenters: 19
  • Clothmakers: 16
  • Coach and Harness Makers: 6
  • Coopers: 17
  • Copper, Brass, Tin, Zinc, and Lead Workers: 8
  • Copyists: 5
  • Cutlers: 4
  • Fabricworkers: 13
  • Farrier: 43
  • Furriers: 3
  • Glassworkers: 18
  • Gunsmiths: 12
  • Harness-Makers: 5
  • Hatters: 11
  • Hosiery Workers: 4
  • Jewelers: 6
  • Leatherwrights: 17
  • Locksmiths: 5
  • Matchstick makers: 9
  • Musical Instrument Makers: 8
  • Painters, Structures and Fixtures: 7
  • Paper Workers: 8
  • Plasterers: 7
  • Pursemakers: 10
  • Roofers: 6
  • Ropemakers: 6
  • Rugmakers: 5
  • Saddlers: 10
  • Scabbardmakers: 12
  • Scalemakers: 6
  • Scientific, Surgical, and Optical Instrument Makers: 3
  • Sculptors, Structures and Fixtures: 5
  • Shoemakers: 5
  • Soap and Tallow Workers: 18
  • Tailors: 33
  • Tanners: 7
  • Upholsterers: 8
  • Watchmakers: 8
  • Weavers: 15
  • Whitesmiths: 4

Merchants

  • Adventuring Goods Retellers: 3
  • Arcana Sellers: 4
  • Beer-Sellers: 8
  • Booksellers: 9
  • Butchers: 13
  • Chandlers: 15
  • Chicken Butchers: 14
  • Entrepreneurs: 6
  • Fine Clothiers: 15
  • Fishmongers: 14
  • Florists: 3
  • Potion Sellers: 9
  • Resellers: 23
  • Spice Merchants: 8
  • Wine-sellers: 11
  • Wheelwright: 9
  • Woodsellers: 5

Service workers

  • Bakers: 32
  • Barbers: 27
  • Coachmen: 8
  • Cooks: 26
  • Doctors: 11
  • Gamekeepers: 9
  • Grooms: 5
  • Hairdressers: 17
  • Healers: 16
  • Housekeepers: 16
  • Housemaids: 26
  • House Stewards: 16
  • Inns: 5
  • Laundry maids: 11
  • Maidservants: 20
  • Nursery Maids: 10
  • Pastrycooks: 20
  • Restaurateur: 27
  • Tavern Keepers: 22

Specialized Laborer

  • Ashworkers: 8
  • Bleachers: 5
  • Chemical Workers: 3
  • Coal Heavers: 11
  • In-Town Couriers: 12
  • Long Haul Couriers: 12
  • Dockyard Workers: 12
  • Gas Workers: 2
  • Hay Merchants: 4
  • Leech Collectors: 15
  • Millers: 13
  • Miners: 13
  • Oilmen and Polishers: 9
  • Postmen: 13
  • Pure Finder: 7
  • Skinners: 16
  • Sugar Refiners: 3
  • Tosher: 9
  • Warehousemen: 20
  • Watercarriers: 13
  • Watermen, Bargemen, etc.: 16

Skilled Laborers

  • Accountants: 7
  • Alchemist: 9
  • Clerk: 11
  • Dentists: 5
  • Educators: 16
  • Engineers: 8
  • Gardeners: 6
  • Mages: 4
  • Plumbers: 6
  • Pharmacist: 6
  • Professors: 2
  • Scientists: 4
  • Wizards: 2

Civil Servants

  • Adventurers: 5
  • Bankers: 8
  • Civil Clerks: 14
  • Civic Iudex: 6
  • Consultants: 3
  • Exorcist: 13
  • Fixers: 6
  • Kami Clerk: 12
  • Landlords: 11
  • Lawyers: 7
  • Legend Keepers: 9
  • Militia Officers: 58
  • Monks, Monastic: 19
  • Monks, Civic: 17
  • Historian, Oral: 13
  • Historian, Textual: 6
  • Policemen, Sheriffs, etc.: 12
  • Priests: 24
  • Rangers: 8
  • Rat Catchers: 9
  • Scholars: 8
  • Spiritualist: 10
  • Slayers: 3
  • Storytellers: 20
  • Military Officers: 18

Cottage Industries

  • Brewers: 17
  • Comfort Services: 22
  • Enchanters: 6
  • Herbalists: 6
  • Jaminators: 19
  • Needleworkers: 18
  • Potters: 9
  • Preserve Makers: 17
  • Quilters: 8
  • Seamsters: 29
  • Spinners: 16
  • Tinker: 6
  • Weaver: 15

Artists

  • Actors: 6
  • Architects: 2
  • Bards: 9
  • Costumers: 3
  • Dancers: 7
  • Drafters: 3
  • Engravers: 4
  • Fine Furniture Carpenters: 2
  • Glaziers: 6
  • Inlayers: 5
  • Musicians: 17
  • Painters, Art: 3
  • Playwrights: 6
  • Sculptors, Art: 5
  • Wood Carvers: 18
  • Writers: 18

Produce Industries

  • Butter Churners: 21
  • Canners: 17
  • Cheesmakers: 17
  • Ice Merchants: 2
  • Millers: 12
  • Picklers: 10
  • Smokers: 7
  • Stockmakers: 6
  • Tobacconists: 8
  • Tallowmakers: 14

2135 of Năz Læl Lækvǐlěkhka's population work within a Foundational Occupation.

3545 of Năz Læl Lækvǐlěkhka's population do not work in a formal occupation, but do contribute to the local economy. 175 (3%) are noncontributers.

Points of Interest

Năz Læl Lækvǐlěkhka has a substantial mill pond located a short distance from town.

POI

History

In time immemorial, reportedly some time during the late 2nd century, Năz Læl Lækvǐlěkhka was attacked by soldiers from another nation, with orders to raid Năz Læl Lækvǐlěkhka. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Năz Læl Lækvǐlěkhka lost 190 people, 315 livestock, and 28 buildings. The conflict ended after roughly 41, when members of Năz Læl Lækvǐlěkhka's militia enacted an operation to liberate a particular depot from the enemy. The operation was complicated by aggravated civilians, who cause problems for the militia for a host of reasons. The conflict ended with a last stand against the enemy until a particular event occurred, which ended in a stalemate for Năz Læl Lækvǐlěkhka's forces. The war is remembered in legend by Năz Læl Lækvǐlěkhka's bards, historians, and legend keepers.

History